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Home›GTA›Witcher 3’s map is bigger than GTA 5, Skyrim, and Breath of the Wild

Witcher 3’s map is bigger than GTA 5, Skyrim, and Breath of the Wild

By James Dubreuil
September 28, 2021
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The open world of The Witcher 3: Wild Hunt is larger than The Elder Scrolls V: Skyrim, Grand Theft Auto V, and The Legend of Zelda: Breath of the Wild.

The Witcher 3: Wild Hunt has received praise for its impressive game time and breathtaking history, but nothing would be possible without the size of its map, which is much larger than other open world games like Breath of the Wild, Skyrim, and GTA 5. Budgets, release windows, and game sizes justify each size, which has been designed to appeal to different audiences. The witcher The franchise has always embraced open-world gameplay, creating awe-inspiring worlds from its first installment. Meanwhile, other franchises like The Legend of Zelda 2D worlds perfected with puzzles and satisfying mechanics before moving on to an open world environment.


The Witcher 3 offers nearly a hundred hours of play, depending on how the players spend their time in the game. The immense volume of activities manages to make Witcher 3 prosperous world with life. Players control Geralt of Rivia, exploring Temeria, Redania, and the Skellige Islands. As players progress through the main story and explore these lands, activities such as side quests, Gwent, collectibles, and monsters to fight become available. Witcher 3 vast world amazes not only by its size, but also by the content that occupies its space.

Related: The Weirdest Side Quests In The Witcher 3

Through the efforts of various gaming media like GameRant and the fans on Reddit, the size of The Witcher 3 map was estimated and compared to maps from competing open world titles. No open world game has thrived longer than The Elder Scrolls V: Skyrim, which is surpassed by Witcher 3 sheer size. Although Skyrim was released four years earlier than The Witcher 3, it benefited from a larger budget. Compared to Witcher 3 Size, calculated on Reddit to be around 49 real-world square miles (127 square kilometers), Skyrim falls considerably short and only reaches 15 square miles (39 square kilometers).

The map of Witcher 3 compared to the open worlds of GTA 5 and Breath of the Wild


GTA 5 was released in 2013 and has maintained great popularity within the Grand Theft Auto fan base. GTA V players explore Los Santos, a fictional version of Los Angeles, and participate in a wide variety of activities. While the solo version of GTA 5 received praise for its story, GTA Online features bank heists, wacky outfits, vast collections of cars and an impressive arsenal of weapons. There is a debate on the measures of GTA 5 map, some suggesting that its size is 49 square miles (127 square kilometers), and others suggesting that it is closer to only 80 square kilometers. GTA 5 competes closely Witcher 3 with its volume of activity and impressive geography, regardless of the correct size, but its map is still not as big as The Witcher 3‘s.

Breath of the wild open world is the most recent, released in 2017 for the Nintendo Switch. Nintendo once restricted THE Legend of Zelda franchise to a more linear gameplay but has embraced a larger world with BOTW. Next Segment confirmed Breath of the wildthe card of is smaller than those of GTA 5 and Witcher 3, although there is no exact size in miles or kilometers given. The different sizes of Skyrim, GTA 5, Breath of the Wild, and The Witcher 3: Wild Hunt do not reflect the different qualities of the game. Each title excels in its areas, often targeting a different sect of the gaming industry. The sizes of these games are impressive, but the developers have also filled the vast space with many opportunities for players to have fun.

Next: Witcher 3: Easiest Secrets & Details To Miss In White Orchard

Sources: GameRant, Reddit, Next Segment


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About the Author

Nathalie Lindner
(248 articles published)

Natalie Lindner is Game Features Writer for Screen Rant, creating content about the past, present and future of games in the industry. Prior to that, she worked at a writing consulting firm in Rhode Island from 2018-2021, where she helped students improve their writing skills. Natalie has contributed her video game writing to several small websites and projects since 2018 and looks forward to continuing that journey with Screen Rant. Working in New Hampshire, Natalie spends her non-writing time outside games; on foot or by bike. On rainy days, she can be found straining to act on the latest FPS or perusing the latest comics.

More from Natalie Lindner


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