GO and Fortnite stay on top as COVID-19 policies continue to shake up rankings – The Esports Observer
Once again Riot Games ” League of Legends was the most impactful PC game. To be the benchmark for the most impactful PC games related to electronic sports, League of Legends was joined by Valveof VSounter-strike: Global Odefensive and Epic Games’ Fortnite in the TEO PC Games Impact Indexof Level 1 Category.
The effects of COVID-19 policies on eSports competitions have been postponed from 2020, resulting in several games such as Rainbow Six Siege and Rocket league underperforming. In addition, the first trimester is usually the time of year with the lowest number of major eSports tournaments. This seasonality of esports competition is reflected in The Esports Observer’s PC gaming impact index for the first quarter of 2021. For a detailed breakdown of the key performance indicators that determine the index score of a game, click here to review the initial report of the 2018 Impact Index.
League of Legends Remains the best title in esports
A big part of League of Legends’ dominance on the impact index stems from the game’s huge player base. In addition, the game once again was the most watched Title on the live streaming platform Tic during the first quarter of the year.
The most professional League of Legends regional leagues kicked off in mid-january and generated a stable audience throughout the quarter. Riot games reported the number of views per viewing hour Los Angeles-based League of Legends Championship Series (LCS) increased by 30% for the entire spring split season compared to last year, while audience by viewing hours Based in Berlin League of Legends European Championship (LEC) grown up more than 40% year on year.
Good start in year
An early start to its competitive year 2021 has helped Counter strike: Global Offensive securing rank 2 of the Impact Index like last year. Throughout the quarter, over 80 Counter strike: Global Offensive tournaments were held and $ 3.6M was distributed in jackpots. The competitive year of the game kicked off with the $ 1M BLAST Premier: Global Finals in January won by Natus Vincere and the Intel Extreme Masters XV World Championship at $ 1 million in February won by Gambit.
While Fortnite competitive scene has been fall behind most other eSports titles throughout the past year, regionalization Fortnite Champion Series: Chapter 2 Season 5 – Grand Final, which Fortnite developer Epic games organized, paid out a collective prize pool of just over $ 3M. While COVID-19[female[femininecaused a general decrease in eSports tournaments Classes, Fortnite provided the third largest prize pool throughout the first quarter of 2021, helping the headlinesEure ranked 3rd in the Impact Index.
On the rise
While becoming a Tier 1 game during the inaugural playoffs Call of Duty League (CDL) season, Call of Duty: Modern warfare maintained a strong audience on Twitch and the third largest player base below League of Legends and Counter strike: Global Offensive. Since the Call of Duty Characteristics of the 2021 league season Call of Duty: Black Ops Cold War the prize pools from the gaming esports scene does not have exceed $ 1 million.
A high number of viewers on Twitch and the $ 7.1 M PUBG Global Invitational 2021 help PlayerUnkown’s Battlefield to ensure rank n ° 5 of the impact index Q1. The PUBG Global Invitational was one of the first in-person events in 2021 in Incheon, Korea. Participants from China, Japan, Taiwan, Hong Kong and Macao competed from LAN sites in their respective countries while the remaining teams underwent a two-week quarantine before taking starts in the six-week league.
Riot Games’ first-person shooter Valuing saw its audience and number of players drop moderately compared to the game’s launch in summer 2020. His audience for the quarter was similar to his first-person shooter Counter strike: Global Offensive while its player base has fallen below Counter strike: Global Offensive, Call of Duty: Modern warfare, and Fortnite.
Paralyzed by the pandemic
The audience and the financial contribution of the region Rocket league Championship Series Season X helped Rocket league improve its ranking to 7th place on the Impact Index. Many regional events that are part of RLCS Season X donated $ 100,000 in prize pools.
Valve Dota 2 remains one of the titles significantly affected by the ongoing COVID-19 pandemic. Driven by the Dota Pro Regional Circuit Season 1 2021, Dota 2 was able to maintain some relevance and rank NOTo. 8 on the impact index.
Electronic Arts ” Apex Legends was the sixth most-watched Impact Index eligible game on Twitch and the seventh most-played game in the first quarter of 2021. While the lack of major eSports tournaments for the game has been slightly offset by regionalization Apex Legends Global Series winter tour Games currently relatively small esports scene resulted in Apex Legends ranking n ° 9 on the impact index.
World of Warcraft, Rainbow Six Siege, Overwatch and FIFA 21 – The Midfielder
Activision Blizzard World of Warcraft is one of the few esports titles to thrive under the current circumstances. The game’s continued success is driven by its Twitch audience and the Arena World Championship, which kicked off in March.
The biggest loser under the current circumstances is probably Ubisoft Rainbow Six Siege, which fell from a Tier 1 spot in Q1 2020 to 13th in Q3 2020 and continues to stay out of the top 10. The main contributor to the game’s recent downfall is the lack of major competitions.
As the Overwatch League was in its offseason in the first quarter, the game’s viewing statistics plummeted. Because the same was true of Overwatch the entire esports ecosystem, with only minor tournaments held during the first quarter, the returned to level 3 like the same period last year.
Electronic Arts ” FIFA 21 claimed 13th place in the Impact Index. The impact of gaming on the esports ecosystem is underscored by its audience and the success of its esports initiatives, including the FIFA 21 Global Series, which launched in the first quarter of 2021.
Make the cut
Fireplace, which is one of the gaming ecosystems that traditionally sees little competition in the first quarter of the year, maintained a sport in the Top 15 of the Impact Index due to its active player base and the number of Twitch viewers.
The last place in the Q3 2020 ranking was secured by Hi-Rez Studios’ in the third person MOBA Hit, which made its comeback in the Top 15 in this ranking thanks to a solid audience and to rank well in the ranking of esports tournaments like others The gaming esports scene is currently relatively inactive.
The esports initiatives of most of the games mentioned in this article have been severely affected by COVID-19 policies. Check out our COVID-19 coverage on everything related to esports activities to learn more about the latest developments in the ecosystem..