6 new features we’d love to see in GTA 6
Grand Theft Auto is a cultural phenomenon. From its roots at the epicenter of most gaming controversy to getting three versions of GTA 5, the legacy it has is clear.
All that being said, there are more than a few new features that fans are clamoring for. With lots of little clues about a new GTA game in development, now seems like a perfect time to express what we want to see.
A living and breathing world
As we’ve said before, bigger isn’t always better in open-world games; Cyberpunk 2077 proved it months ago. What we would like to see is a living and breathing world. It doesn’t have to be huge, it just has to feel like a real city.
Los Santos have made great strides in doing so with lots of small activities and very distinct areas, but the focus on character rather than buildings could be a great turnaround for the series.
Rather than treating civilians like throwaway rag dolls, they could have more charm, more personality.
That’s not to say they don’t have their own style, but more focus here could make the world feel a lot more organic. This is only helped by the first-person mode – something that would be great to see from launch.
First person vs third person
While the competitive advantage is in the third person player, the first person angle is where we get real immersion.
If GTA 6 had this option at launch, it would dramatically improve the campaign experience and allow for more daring scenes.
If third-person boundaries weren’t always there and some sections were first-person, more attention could be paid to tight spaces and one-on-one conversations.
A personalized experience
At the end of the day, players want to have a choice about their experience. Some subtle RPG elements like those found in Red Dead Redemption 2 or even the San Andreas stats pages would go a long way in making your time with GTA 6 unique.
While GTA 5 did have stats, they didn’t seem as extensive as the other two games we rated, and putting more emphasis on choice is a good way to make Rockstar games look organic.
With both global and subtle changes to characters and their stats, no save file will ever feel the same.
Story expansions and DLC
At the same time, people who play solo want to be heard. GTA Online has had great growth since its inception in 2013, but the lack of single-player DLC and general updates has left players a little embittered.
There are a few things that can be done to satisfy the people who play solo. Several cities and environments can keep people busy with challenges to overcome and secrets to unlock.
Additionally, some single player DLC, possibly with a new location to play, would work fine.
To add to the single player world, new activities and dynamic buildings could add even more longevity to a decades-long gaming series. Adding a diverse cast of characters with different backgrounds and lives would help here, too.
More focus on individual stories
If the characters you play are very different, similar to GTA 5, that would add more places for the story and allow writers to explore the character like they did in Red Dead Redemption 2.
Basically GTA focuses on the big story while Red Dead focuses a bit more on the individual.
These two storytelling styles are both equally good, but it would be nice to see them both explored even more.
Essentially, GTA players want the choice of connecting to what they’re playing. Being able to customize your weapons, cars, and maybe even your characters would add a distinct and unique charm to the overall experience.
Allowing the player to do whatever they want with the world is exactly why GTA is so popular in the first place.
By giving them the choice of blowing up civilians or using a cheat code to fly over the city, these are game-breaking ways that add to the central experience.
The stories you create with your friends, both online and solo, mean more than any predetermined story. What we want to see from GTA 6 is even more freedom for the players. We want to have unlimited choice.